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NPC Generator

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Advanced [show]


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Actor. He is physically well-built. His red hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.

Motivation: To be a Doctor again; and to settle down with his crush

Ideals: Justice, Opinionated. Flaws: Ugly. Bonds: Adventurer, Job, Has a crush. Occupation: Actor

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Morigak, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 12 (+1)4 (-3)
Skills Performance -1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Raam Swift, Male Tiefling [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is lengthy and is close to two feet long. His eyes are red and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a forest tribe. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Criminal record, Nature. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Raam Swift, Male Tiefling Rogue 1
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Astar Open, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear green pants and tee shirts. His hair is silver and curly. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: The child of southern immigrants he idolized his mother. When Astar reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Astar Open, Male Tiefling Adept 1
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. Rhodochrosite (6 gp). 1 Buckler.


Social Check DCs


Berrian Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He left for the west, certain he would find work there.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Professionalism, Gifted. Bonds: Rich, Immigrant, Family. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Berrian Cithreth, Male Elf Expert 2
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: A life-sized copper and silver statuette of a cockatrice. (30 gp). 1 Masterwork Musical instrument.


Social Check DCs

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