Numba Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her blonde hair in a flapper bob. Her eyes are blue.
Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new tanner responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3 Thunderstones.
Melissa Garrick, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing the road beaten gear of a warrior. She has wavy auburn hair. Her ears are large.
Personality: She acts crazy and hedonistic. She takes great joy in being the best Marshal in town.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When Melissa reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 4 years.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Religious, Military. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Deep blue spinel (200 gp).
Shava Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her hair is greying and her face has many wrinkles. Her white eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She got into the Locksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Locksmith like her father before her.
Motivation: Doesn't want to be a Locksmith and was forced into it by her family; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Shy. Bonds: Rich, Job, Family. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Dalgal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His auburn hair is thinning but still full. He has several tiny opal earrings on each ear.
Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure
Ideals: Logical. Flaws: Insane, Ugly. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
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