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NPC Generator

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Advanced [show]


Hethress Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'3". She wears an entirely black suit with white socks and a vest with buckled shoes, and her gloved hand is found clutching a scythe. She wears a small hat to cover her moderate length red crest. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. As long as the job gets done she does not care how it got done.

History: She was born to loving parents in a slum to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Hethress Kimbatuul, Female Dragonborn Ranger 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 7 (-2)10 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Alice Beckwith, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is also unnaturally pale. She has silver hair. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Alice grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alice. After months of barely getting by, Alice managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Alice Beckwith, Female Human Fighter 3
Medium (4'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)6 (-2) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Oppleby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He wears his brown hair up. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Scribe and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Oppleby Timbers, Male Gnome Bard 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp. 1 Tanglefoot bags.


Social Check DCs


Maegan Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a flail on her belt, and sports empty pouches on her belt. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Maegan was born in the west. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Tailor for the past few years.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Fighting, Persistence. Bonds: Attractive, Job, Immigrant. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Maegan Underfoot, Female Halfling Cleric 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs

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