Greethen Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Greethen took refuge in the large cave and found the beat up shortspear and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and wants a kiss
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 2 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 6 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 pp.
Oriff Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a brown tunic with white highlights, and long brown pants that bunch up around her shoes. She keeps her red hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born into a rich family. Cursed with unlife at a very young age, Oriff has worked very hard to control her curse. During her travels, Oriff and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oriff discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Oriff fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Adventurer, Rich. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Shield.
Lone Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt with thin grey vertical stripes and green pants. He has beige fur. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Grigi Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is long and red with streaks of blonde, and is pulled back with small black clips. Her violet unseeing eyes seem to look past you.
Personality: She has a massive crush on the younger sibling of the Knight who has hired her part-time. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Logical. Flaws: Disease. Bonds: Rich, Has a crush, Criminal record. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 4 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
Possessions: 100 sp. 3 Tanglefoot bags.
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