Zepar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, black cloak. He wears a feathered hat to hide his balding. His white unseeing eyes seem to look past you.
Personality: Zepar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. In his 13th year, his parents were killed by a drow raid, leaving Zepar alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants revenge against drow.
Ideals: Artistic, Professionalism. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 6 (-2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 2000 cp.
Kelter Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a red poncho over his likewise colored trousers and shirt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Antagonistic, Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 290 gp. 1 Half-Plate.
Kerkad Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blue crest is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.
Personality: Kerkad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Performer business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He became a Performer soon after.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and expand his business
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Criminal record, Enemies. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp.
Tana Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Sporting a red mohawk this woman's hair draws a lot of attention. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invites people to come help in her community garden.
History: Born in the north her family was never financially stable. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She wants revenge against goblins.
Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: Poor, Attractive, Enemies. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 20 pp. Brown-green garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
