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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beatrice Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her long white hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: Beatrice was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Barber like her mother before her.

Motivation: To prove her worth to the world; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Family, Job. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Beatrice Dukakis, Female Half-Elf Fighter 2
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 170 gp.


Social Check DCs


Quespa Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered hand crossbow and tarnished longbow as well. Her feathered hat is riddled with cuts and holes. This red eyed easterner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting, Justice, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Quespa Akambherylliax, Female Dragonborn Paladin 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 5 (-3)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 7
Languages
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 sp.


Social Check DCs


Eleanor Morley, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'2" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is harsh and unforgiving.

History: Gifted from a young age, Eleanor studied abroad. She was taken as a slave by a traveling circus and forced to perform She was granted divine powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Slave. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Eleanor Morley, Female Human Warlock 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)4 (-3) 11 (+0)14 (+2)
Skills History -1, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp.


Social Check DCs


Raam Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black costume with the symbols of magic on his torso. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Raam lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Raam Heal, Male Tiefling Paladin 1
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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