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NPC Generator

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Advanced [show]


Oppah Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, she is an attractive figure. She typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. Her hair is short and chestnut. She wears large thick round spectacles.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: A powerful necromancer made her what she is. After coming to the age of reason, Oppah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Slave, Mentor. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Oppah Oomtrowl, Female Gnome Aristocrat 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)13 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp.


Social Check DCs


Lance Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Justice, Optimist. Flaws: Insomniac. Bonds: Attractive, Nature, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Lance Hart, Male Half-Elf Expert 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)7 (-2) 8 (-1)8 (-1)
Skills Athletics -1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Ernest Allerton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with red highlights, and long white pants that bunch up around his shoes. He sports a long golden beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He was granted martial powers by his dying brother.

Motivation: An old rival family wants him found; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Family. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Ernest Allerton, Male Human Druid 2
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 90 gp.


Social Check DCs


Korfel Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his longbow. He wears a colorful flower in his auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Korfel has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Flaws: Insane, Addict, Disease. Bonds: Attractive. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Korfel Raethran, Male Half-Elf Cleric 3
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 15000 cp.


Social Check DCs

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