Edge Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. Her fur is black, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a Brewer first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of gnolls once and for all.
History: Edge was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She inherited the family business which she has now maintained for 4 years.
Motivation: Halfling compassion; and someone believes her a fraud
Flaws: Racist. Bonds: Attractive, Job, Enemies, Poor. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 330 gp.
Oppah Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is wearing a perfectly clean shirt and pair of pants. She wears a Stetson hat to hide her balding. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She never swears and excessively uses polite adverbs when speaking. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Oppah was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Performer, but doesn't like to broadcast it.
Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg
Ideals: Optimist. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp.
Euphemia Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a red shirt with thin tan vertical stripes and blue pants. With bright white hair. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Euphemia lived on a farm with her mother, near the main road leading to a nearby town. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and doesn't want to be a actor and was forced into it by her family
Ideals: Gifted. Flaws: Insane. Bonds: Family, Rich, Military. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).
Ombul Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Doctor, but he got bored and became a Shoemaker. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Flaws: Forgetful. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
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