Abad Art, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Healer business at a young age. His childhood dream was to be a Slave Trader, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: Expand his business.
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Ahrim Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He sports green clothing, slightly heavier than average wear. His brown hair is matted, messy, and big. He has a dull look in his silver eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Ahrim was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and doesn't want to be a map maker and was forced into it by his family
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 10 pp. 1 Masterwork Heavy steel shield.
Seraphina Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and tends to wear a large red jacket. Her skin is also unnaturally pale. Her white hair is cut jaggedly and amateurishly. She wears a mask on her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. She hasn't told them the truth, but wants to settle down with them.
Motivation: Money/treasure; and wants a kiss
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Has a crush, Immigrant, Rich. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 380 gp.
Oloric Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Oloric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Justice. Flaws: Hedonist, Insane. Bonds: Attractive, Rich, Nature. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
