Taklinn Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Taklinn studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Gifted, Logical. Bonds: Poor, Attractive, Adventurer. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 140 gp.
Lance Ashley, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His top hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Mundane, Racist. Bonds: Rich. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp.
Vaina Siannodel, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She is wearing a long, blue, dusty cloak. Her brown hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a Slave Trader, her father struggled to pay the bills. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She is searching for what she claims is her rightful reward.
Motivation: Wants to work out more often; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 4 (-3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp.
Immeral Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the large cave and found the beat up sickle and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Addict, Selfish. Bonds: Military, Adventurer, Nature. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10000 cp.
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