Sapply Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of drow once and for all.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Criminal record, Adventurer. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Barendd Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. Beneath his clothing is a huge mess of scar tissue. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is a Succubi in disguise. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Persistence. Flaws: Shy. Bonds: Slave, Attractive, Adventurer. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Percival Carlisle, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large grey jacket. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants revenge against dire rats; and to be a doctor again
Ideals: Justice. Bonds: Job, Military, Family, Enemies. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Tourmaline (70 gp).
Dariff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in brown turtlenecks beneath a yellow coat with violet slacks. She wears a deerstalker hat to hide her balding. Her fierce brown eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born into a rich family. She worked as a nervous Junk Dealer and found it very stressful. She inherited the family business which she has now maintained for 6 years.
Motivation: Revenge.
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1500 sp.
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