Hadarai Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears bulky blue painted plate armor. His hair is red and curly. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Hadarai was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Flaws: Shy, Addict. Bonds: Criminal record, Job. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Traki Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This man wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case, and sports empty pouches on his belt. He has styled his silver hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has set out to sabotage the competition.
Motivation: He has decided he is irredeemable; and he is wracked by social anxiety
Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. 1 Holy water.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His red fur is still thick. His hazel eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.
History: He got into the Mason business at a young age. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world
Ideals: Optimist, Gifted, Impeccable. Bonds: Job, Family. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 3 (-4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Zepar Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting green shirt and pants. His purple hair is braided into rings. His fierce white eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up shield and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is content
Flaws: Ugly, Mundane, Hedonist. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
