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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Berkeley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her auburn hair is cut jaggedly and amateurishly. She has hazel eyes and a grey hat with a blue feather.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with her god.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She now travels the world, in search of power and loot.

Motivation: She is compelled to act according to her religious beliefs; and to reunite with her old friends

Flaws: Terse. Bonds: Religious, Rich, Adventurer. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Giselle Berkeley, Female Human Ranger 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His white hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and to clean up the streets

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Poor, Guardian, Nature. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Guy Halsey, Male Human Barbarian 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Dûgz Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a hunchback. His hair is chestnut and curly. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: Dûgz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Dûgz was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Poor. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Dûgz Barlow, Male Half-Orc Cleric 2
Medium (6'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)9 (-1) 5 (-3)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 7000 cp. Aquamarine (400 gp). Black pearl (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Dyer uniform. He has no fur. His yellow eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. A gifted student he started as a Spice Merchant, but he got bored and became a Dyer. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Pelt In Woods, Male Tabaxi Commoner 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Brass mug with jade inlays (300 gp).


Social Check DCs

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