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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Orsik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a black coat with brown slacks. He is muscular with a powerful set of arms. His brown hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: Orsik was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has drifted from career to career and currently works as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Orsik Loderr, Male Dwarf Bard 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 8 (-1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: Just what you see.


Social Check DCs


Skamos Flair, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is still thick. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Skamos was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Money/treasure; and to be a navigator again

Ideals: Disciplined, Athletic. Bonds: Enemies, Job, Rich. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Skamos Flair, Male Tiefling Sorcerer 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp. Eye agate (7 gp).


Social Check DCs


Morana Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears grey cloth garments or leather armor. She has a very tight haircut. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a mountains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Morana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morana. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Immigrant, Criminal record, Adventurer, Nature. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Morana Ironfist, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Quespa Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy green dress. She has moderate length black crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A freak accident while working with her Stylist mother left her crippled. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and meet up once more with her childhood friend

Flaws: Insane, Disease. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Quespa Baharoosh, Female Dragonborn Druid 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Smoky quartz (30 gp).


Social Check DCs

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