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NPC Generator

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Alice Harlow, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. Her ears are large.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Servant, who enjoyed hunting, Alice was taken on many hunting expeditions. She dropped out of school before completing her studies. Since then, she has sought to make the best of life.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Optimist, Logical. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Painter

Voice: Whispers

Attributes [hide]

Alice Harlow, Female Human Ranger 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 7
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 8 (-1)10 (+0) 15 (+2)7 (-2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 390 gp.


Social Check DCs


Zagga Tyndall, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, brown shirt, and yellow tie. She has a moderate pudge and is not very fit. She wears a colorful flower in her blonde hair. She is very pretty but has cold, dead eyes.

Personality: She will rave to anyone who will listen. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure.

Ideals: Pacifist. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Zagga Tyndall, Female Half-Orc Wizard 1
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)6 (-2) 9 (-1)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Faran Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He wears a colorful flower in his white hair. He has amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Spy, who enjoyed hunting, Faran was taken on many hunting expeditions. Faran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Faran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Bonds: Attractive, Enemies, Nature. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Faran Tosscobble, Male Halfling Adept 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 14 (+2)8 (-1) 10 (+0)7 (-2)
Skills Acrobatics +6, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 290 gp.


Social Check DCs


Dara Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long white hair kept up in a rat tail. She has gleaming, smiling brown eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dara took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Optimist. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Dara Markum, Female Half-Elf Ranger 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 180 gp.


Social Check DCs

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