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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Reddlepop Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair, while still mostly auburn, has prominent grey streaks. Her amber unseeing eyes seem to look past you.

Personality: She is overprotective of those who hire her services. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a poor family in the city she treasured whatever gifts she got. When Reddlepop reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To clean up the streets; and to protect her home

Flaws: Disease. Bonds: Attractive, Poor, Guardian, Military. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Reddlepop Wildwander, Female Gnome Aristocrat 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills History +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 10 pp. Brass mug with jade inlays (100 gp).


Social Check DCs


Aym Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She is well dressed, constantly wearing a black suit, tan shirt, and brown tie. Her chestnut hair is heavily combed to the right. Her thin eyebrows rest above her beady silver eyes.

Personality: A skeptical and narcissistic woman, Aym's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.

History: Aym was raised in a hard working conservative environment. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has set out to sabotage the competition.

Motivation: She is terrified, and will act out of fear; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Religious. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Aym Mystery, Female Tiefling Aristocrat 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs


Nithther Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Merchant. His copper crest is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Nithther was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Joker. Flaws: Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Merchant

Voice: German accent

Attributes [hide]

Nithther Daardendrian, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Silaqui Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her brown hair in a flapper bob. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Silaqui abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Religious. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Silaqui Horineth, Female Half-Elf Barbarian 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 7 (-2)6 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. 1 Healer’s kit.


Social Check DCs

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