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NPC Generator

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Advanced [show]


Vorka Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She wears her black hair up. Her brown unseeing eyes seem to look past you.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a necromancer, Vorka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Brewer father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to prove her worth to the world

Flaws: Ugly, Disease, Shy, Forgetful. Bonds: Mentor. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Vorka Ainsworth, Female Half-Orc Ranger 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)6 (-2) 14 (+2)11 (+0)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Mary Shelly, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey feathered hat and grey clothes. She has wavy silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Spice Merchant like her father before her.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: Insomniac, Emotional, Fearful. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Mary Shelly, Female Human Commoner 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Brown-green garnet (70 gp).


Social Check DCs


Pelt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her orange fur has been sun bleached extensively. Her green eyes have a joyful gleam in them most of the time.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses divination through singing.

History: She was born in the east. She struck it rich when she found rare goods in large quantities. She left for the east, certain she would find work there.

Motivation: A deep hatred of gnolls; and she has money and likes to spend it

Ideals: Optimist, Gifted. Bonds: Immigrant, Rich, Enemies. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Pelt Thunder, Female Tabaxi Rogue 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)7 (-2) 14 (+2)8 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Star rose quartz (40 gp).


Social Check DCs


Ahvain Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His skin is fair and his fingers are delicate and long. His long blonde hair is drawn into a two foot long braid. He has brown eyes and a tan hat with a green feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.

Motivation: He loathes his own lifestyle; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Depressed. Bonds: Family, Slave, Religious. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Ahvain Koehlanna, Male Elf Ranger 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 4 (-3)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs

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