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NPC Generator

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Advanced [show]


Bilbron Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bilbron lived on a farm with his mother, near the main road leading to a nearby town. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a farmer and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Enemies. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Bilbron Tarkelby, Male Gnome Wizard 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Citrine (60 gp). Hematite (13 gp). Carnelian (60 gp).


Social Check DCs


Ahrim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries a battered scythe and tarnished nunchaku as well. He sports a flattop hair cut. His fierce white eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Ahrim Light, Male Tiefling Aristocrat 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He has purple hair. His eyes are likewise white. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a wizard, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up lance and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Mentor, Nature. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Merihim Light, Male Tiefling Expert 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 130 gp. Red garnet (110 gp).


Social Check DCs


Pog Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. His black hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: Pog was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Gifted, Impeccable. Flaws: Emotional, Insomniac. Bonds: Family. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Pog Gummen, Male Gnome Paladin 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. Chrysoberyl (100 gp).


Social Check DCs

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