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NPC Generator

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Advanced [show]


Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a lot of dark rich colors, with gold accents. His blue crest is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Bonds: Attractive, Enemies, Rich, Religious. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Norkruuth Hshhsstoroth, Male Dragonborn Wizard 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)7 (-2) 9 (-1)11 (+0)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 170 gp. Chrysoberyl (80 gp). Onyx (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a red armored body suit, with a simple green line shooting up and back down. She wears her hair in dreadlocks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Merla will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Merla was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of her brother; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Family. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Merla Warmwater, Female Halfling Adept 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 170 gp. 1 Half-Plate.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His tied-back hair is blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Erky hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Erky was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Erky Wildwander, Male Gnome Expert 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 18 (+4)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +1

Possessions: Tourmaline (140 gp).


Social Check DCs


Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his auburn hair down. His amber unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Bather business at a young age. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: To be a Guard again.

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Job, Criminal record. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Bertram Huckabee, Male Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)15 (+2) 11 (+0)7 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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