Tiaathque Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman sports violet clothing, slightly heavier than average wear and is in decent physical shape. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her blue eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a mountains tribe. After coming to the age of reason, Tiaathque took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying brother.
Motivation: Wants to work out more often; and her religion dominates her actions
Ideals: Logical, Gifted, Athletic. Bonds: Religious, Nature. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 80 gp. 1 Banded mail.
Sarah Yorke, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a grey coat over a black low-cut shirt, and a broad hat upon her head. Her hair, while still mostly white, has prominent grey streaks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a minor phobia of water and hates getting wet.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Sarah was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. 1 Masterwork studded leather.
Gurdis Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many black ritualistic tattoos. She wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is greasy and uncared for. Her brown eyes peer out from beneath her small grey hat.
Personality: She is almost excessively polite to everyone, even when angry. She plays an instrument quite well.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Shane Heiser, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a longsword. He keeps his long golden hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Optimist. Flaws: Addict. Bonds: Family, Immigrant, Slave. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. Amethyst (140 gp).
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