Faral Firahel, Female Elf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of flails, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has slicked back golden hair. Her eyes are green.
Personality: Faral hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Fighting, Artistic, Logical. Bonds: Religious. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 1 Healer’s kit.
Sammal Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a colorful flower in his dark red hair. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Mentor. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Alexandre Hackney, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a penchant for wearing a ring with an oversized amber on his right hand. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Junk Dealer, Alexandre learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Barrister again; and further expansion of business
Flaws: Addict, Ugly. Bonds: Rich, Job, Family. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp.
Seraphina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears bulky white painted plate armor. She has wavy black hair. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. After a long history of fighting, Seraphina and her spouse have recently divorced.
Motivation: She is content; and she seems to be bored by most things
Flaws: Antagonistic, Mundane. Bonds: Attractive, Military, Immigrant. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 5 (-3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. Hematite (11 gp). Chrysoprase (60 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!