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NPC Generator

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Advanced [show]


Suhnae Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a small hat upon his head. He carries a battered sai and tarnished shortbow as well. He has wavy red hair. His eyes are amber and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Suhnae took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Suhnae Wasanthi, Male Elf Fighter 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 4 (-3)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Enialis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and carries tridents. He wears his auburn hair down. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Fighting, Logical. Bonds: Has a crush, Rich, Nature. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Enialis Teinithra, Male Elf Adept 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Chem Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of magic around his neck, and a greatsword on his belt, and is pretty ugly. His hair is blue and curly. His eyes are red and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Extrovert. Flaws: Ugly. Bonds: Nature. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chem Fascination, Male Tiefling Monk 2
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)6 (-2) 7 (-2)16 (+3)
Skills Animal Handling +0, Arcana +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 9000 cp. 1 Darkwood Shield.


Social Check DCs


Eida Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She is bald on top and has large silver tufts of hair around her ears. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She worked as a nervous Mayor and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich, Job. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Eida Sunmeadow, Female Halfling Warlock 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +0, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 6000 cp.


Social Check DCs

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