Great Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown painted combat armor at almost all times. He wears a colorful flower in his white fur. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Great would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Great grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Bonds: Attractive, Job, Military, Adventurer. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Ogg Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky white painted plate armor. His black hair is still thick. His blue eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Impeccable, Professionalism. Flaws: Depressed. Bonds: Rich. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 pp.
Wrenn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a blue coat over a grey low-cut shirt, and a Stetson hat upon his head, he is not a threatening figure. He has wavy black hair. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the north his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. After a long history of fighting, Wrenn and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bather
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 5 (-3) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 5000 cp.
Andram Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp.
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