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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Robert Stafford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his red hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 6 years old his parents immigrated from the east. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels threatened by others; and seeks redemption

Ideals: Gifted. Flaws: Insane, Antagonistic, Fearful. Bonds: Immigrant, Criminal record. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Robert Stafford, Male Human Druid 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Hugh Clapham, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Family, Rich. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Clapham, Male Human Aristocrat 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Balam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This western man wears baggy black pantaloons and a tan scarf. His clothes are grease stained in places. His silver hair has been sun bleached extensively. His eyes are red and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Balam Muse, Male Tiefling Barbarian 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Onyx (30 gp).


Social Check DCs


Drenna Ansley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and she perpetually has her whip ready. She has styled her black hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in a small village she learned the ways of the warrior from her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Drenna Ansley, Female Half-Orc Paladin 2
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)4 (-3) 5 (-3)10 (+0)
Skills Insight -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 290 gp.


Social Check DCs

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