Elegant Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses like a well dressed Ploughman does, and is pretty ugly. Her fur is cut close to her head. She has green eyes and a brown hat with a violet feather.
Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ploughman arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Ploughman.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Jade Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. She has styled her white fur well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Jade was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Jade's mother didn't care for her much, and the feeling was mutual. She now owns her own business.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Amber (130 gp). 1 Masterwork Musical instrument.
Blossom Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman has a large red mantle and cape that has been intricately interwoven into her black robe. Her hair is short and silver. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of a Sailor, who enjoyed hunting, Blossom was taken on many hunting expeditions. Through the years after Blossom was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Blossom's father didn't care for her much, and the feeling was mutual. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Nature. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Boddynock Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his violet eyes.
Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.
History: Boddynock was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Slave, Family, Job. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 pp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
