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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Antinua Raethran, Female Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she sports tan clothing, slightly heavier than average wear. Her hair is blonde and curly. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Antinua was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Antinua Raethran, Female Elf Aristocrat 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 11 (+0)4 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Vani Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red coat over a green low-cut shirt, and a deerstalker hat upon her head. Her skin is fair and her fingers are delicate and long. Her hair is red and curly. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Vani was raised in a hard working conservative environment. Through the years after Vani was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Vani's mother didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 14 years.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Flaws: Shy, Antagonistic. Bonds: Slave, Job, Adventurer. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Vani Underfoot, Female Halfling Commoner 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)8 (-1) 6 (-2)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear flannel, marred by teas. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Stannor's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Slave Trader, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has recently gotten a pet goose that steals things from people.

Motivation: His relatives are trying to arrange a marriage; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Poor, Family. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Stannor Tosscobble, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)6 (-2) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shamil Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes peer out from beneath her deerstalker blue hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Shamil lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and an old rival family wants her found

Ideals: Athletic, Fighting, Philantrophist. Bonds: Rich, Family. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Shamil Albaratie, Female Gnome Commoner 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Athletics -1, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +1

Possessions: 110 gp.


Social Check DCs

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