Vanuath Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.
History: Vanuath was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanuath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting, Athletic, Professionalism. Flaws: Greedy. Bonds: Attractive. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Ignan, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
Windy Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'0" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her right leg appears badly burned and disfigured. Her fur is cut close to her head. Her eyes are green and beady.
Personality: Windy is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Ignan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1900 sp.
Adrik Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear grey pants and tee shirts. His chestnut hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Sold as a small child to a slaver, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Athletic, Philantrophist. Bonds: Attractive, Enemies, Mentor. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 20 (+5) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1200 sp. Carnelian (30 gp). Blue quartz (8 gp). Amber (70 gp).
Trym O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large violet mantle and cape that has been intricately interwoven into his tan robe. He has a long silver beard with little hanging trinkets. His gray eyes are slightly larger than normal.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Depressed. Bonds: Criminal record, Poor, Job. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
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