Serpent Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown coat over a blue low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. His fur is cinnamon, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Gifted. Flaws: Insomniac, PTSD. Bonds: Attractive, Rich. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 pp. Coral (40 gp).
Ghesh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Marshal. His crest, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Marshal soon after.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Attractive, Nature, Job. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 40 gp. Red garnet (140 gp). Silver pearl (140 gp). Bloodstone (70 gp).
Wymar Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Disease, Ugly, Racist. Bonds: Adventurer. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Lapis lazuli (6 gp).
Lidda Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is brown and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is overprotective of those who hire her services. She invites people to come help in her community garden.
History: She was born at the edge of vast forest. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.
Motivation: She loathes her own lifestyle; and money/treasure
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Guardian, Nature. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp.
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