Drusilia Raethran, Female Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern woman is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. Her chestnut hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Drusilia was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well.
Ideals: Athletic. Flaws: Ugly, Emotional, Impulsive. Bonds: Rich, Family. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Sard (40 gp).
Art Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He is muscular with a powerful set of arms. His fur is black, silky, and of moderate length. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Extrovert, Artistic. Bonds: Attractive, Criminal record. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 6 (-2) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. He wears a broad hat to hide his balding. His green eyes are passionate and lively.
Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Bonds: Job, Criminal record, Adventurer. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 7 (-2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Thorpe Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. His red hair is heavily combed to the right. He wears an eyepatch.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Poor. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Draconic, Ignan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!