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NPC Generator

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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears skinny pants and wears a pastel and black robe with the hood down. His left hand appears badly burned and disfigured. He wears a Stetson hat to hide his balding. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Addict, Insomniac. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Art In the Wind, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear blue tank tops with black pants. His auburn hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Naeris Floshem, Male Elf Barbarian 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his shortspear ready. His red hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Roger Barclay, Male Human Warrior 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Agnes Chester, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears loose pants and a collared shirt complete with sweater beneath her coat, and a wedding ring on her right hand. With wild black hair. She wears a mask on her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised in a forest tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agnes grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agnes. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Shy. Bonds: In love, Slave, Nature, Criminal record. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Agnes Chester, Female Human Commoner 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)8 (-1) 8 (-1)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp.


Social Check DCs

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