Menny Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears dark leathers with embroidery. She keeps her silver hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A deeply religious woman she believes everything happens for a reason. She is a font of random trivia from the lore and stories she has discovered
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often
Ideals: Athletic, Logical. Bonds: Attractive, Religious, Nature. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Orc, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
Possessions: 150 gp.
Balam Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His long purple hair is drawn into a two foot long braid. He has gleaming, smiling silver eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Jade (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Oolah Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many black ritualistic tattoos. She wears a lot of dark rich colors, with gold accents. Her hair is blonde and curly. Her violet unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oolah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oolah. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Enemies, Criminal record. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 700 sp.
Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'6" and is wearing colorful clothing, dressed as a Cartwright. His blonde hair is thinning but still full. His eyes are brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. By chance he met his brother recently and the two have been together since.
Motivation: He is content; and he loathes his own lifestyle
Ideals: Gifted, Optimist. Flaws: Mundane, Depressed. Bonds: Family. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 4 (-3) | 17 (+3) | 8 (-1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp.
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