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NPC Generator

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Advanced [show]


Varis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a fancy blue suit. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Healer, his father struggled to pay the bills. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Varis Siannodel, Male Elf Ranger 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 6 (-2)12 (+1)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kriv Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" northern man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his spear. His bronze crest is unkempt and raggedy. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Kriv was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and expand his business

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Kriv Gygazzylyshrift, Male Dragonborn Warlock 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)6 (-2) 14 (+2)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nuraval Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his brown robe and has his morningstar always slung over his shoulder. He has moderate length chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Nuraval Torunn, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 170 gp. 2 Tanglefoot bags.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His fur is black, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Dilettante, Emerald learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Emerald In the Wind, Male Tabaxi Wizard 3
Medium (5'6") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)6 (-2) 13 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 sp.


Social Check DCs

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