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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nim Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long brown beard with little hanging trinkets. His amber eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Miner, Nim learned a great deal about his father's area of expertise. A freak accident while working with his Blacksmith father left him crippled. He has dedicated himself to building a better trade route.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Nim Aloro, Male Half-Elf Cleric 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 7 (-2)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Ahrim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. He keeps his chestnut hair in a flapper bob. His black eyes are slightly larger than normal.

Personality: Eccentric and domineering, Ahrim will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and many illithids want him driven away

Ideals: Extrovert. Flaws: Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Ahrim Conviction, Male Tiefling Fighter 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)10 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Ruloth Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern woman, she wears baggy green pantaloons and a brown scarf. Her silver crest, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has had some formal painting training, and achieved minor success. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Ruloth Vangdondalor, Female Dragonborn Paladin 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)6 (-2) 9 (-1)11 (+0)
Skills Acrobatics +1, Arcana +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Lone Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. Her fur is yellow and curly. Her eyes are likewise hazel.

Personality: Prone to second guessing herself, she comes off as nervous. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Lone grew up listening to her father's many stories. Lone abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.

Motivation: Meet up once more with her childhood friend; and doesn't want to be a sculptor and was forced into it by her family

Ideals: Opinionated. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Lone Buttons, Female Tabaxi Expert 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Citrine (80 gp).


Social Check DCs

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