Ekemon Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is purple and very short. This black eyed southerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Ekemon studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed, Impulsive. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. Moonstone (70 gp). Freshwater pearl (13 gp). Coral (60 gp).
Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears brown cloth garments or leather armor. He has dyed his greying black fur a little too much giving a sharp black color. His ears are large.
Personality: Calm and collected, he is a well trained Actor. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business; and balancing his hectic life and new actor responsibilities is difficult
Flaws: Ugly, Fearful, Disease. Bonds: Poor, Job. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Jet (100 gp). Tourmaline (100 gp). Eye agate (16 gp).
Urshar Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy blonde hair. She has a tattooed face.
Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Urshar took refuge in the old dungeon and found the beat up flail and armor she uses now. She used her abilities to trick people and travel the world for free.
Motivation: Regain custody of her daughter; and she desires power and/or immortality
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature, Family. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 130 gp. Citrine (70 gp). 1 Holy water.
Salanop Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears skinny pants and wears a blue and tan robe with the hood down. Her red hair is greasy and uncared for. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Salanop is depressed about a lot of things. She tends to be a nihilist. She is skeptical of what others tell her and is slow to trust.
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Salanop has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Ugly, Depressed, Shy, Disease. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10000 cp.
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