Mardnab Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her axe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Mardnab speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is lazy and tries to find solutions quickly.
History: Born in the east to a Blacksmith, Mardnab learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: To be a Marshal again.
Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 90 gp.
Phann Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries a battered mace and tarnished shortspear as well. She wears her auburn hair up. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 5 (-3) | 8 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Olunt Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports brown clothing, slightly heavier than average wear. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.
Personality: Olunt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Olunt was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 800 sp. Red-brown spinel (100 gp).
Silent In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her black fur is kept up in a ponytail inside a top hat. Her copper eyes peer out from beneath her top brown hat.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to fit into much smaller and tighter spaces than normal.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to trick people and travel the world for free.
Motivation: She is greedy; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Criminal record, Rich. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
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