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NPC Generator

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Advanced [show]


Jocelyn Tatum, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He became a Apothecary soon after.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Jocelyn Tatum, Male Human Aristocrat 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)6 (-2) 15 (+2)10 (+0)
Skills History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Dain Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears tattered old clothes. He keeps his chestnut hair in a pixie cut. His fierce amber eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dain. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Dain Fireforge, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Trym Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Military, Adventurer. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Trym Greenleaf, Female Halfling Adept 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Ur-Edin Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He is physically well-built. His black hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Elven culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and doesn't want to be a bather and was forced into it by his family

Ideals: Justice. Flaws: Racist. Bonds: Job, Immigrant, Family. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Ur-Edin Tenley, Male Half-Orc Expert 2
Medium (6'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)12 (+1) 12 (+1)8 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 7000 cp. Coral (40 gp). Tourmaline (40 gp). Eye agate (12 gp). 3 Smokesticks.


Social Check DCs

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