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NPC Generator

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Advanced [show]


Habor Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: 6'7" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Habor studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Disciplined, Gifted. Flaws: Lazy. Bonds: Attractive. Occupation: Banker

Voice: Raspy

Attributes [hide]

Habor Vigil, Male Tiefling Commoner 2
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1800 sp. Blue quartz (15 gp). Rock crystal (70 gp).


Social Check DCs


Zûmug Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has moderate length auburn hair. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Mason, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûmug fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Gifted, Fighting. Flaws: Impulsive. Bonds: Poor. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Zûmug Wedgwood, Male Half-Orc Adept 2
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)7 (-2) 8 (-1)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dariff Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her chestnut hair in a flapper bob. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Dariff was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry her brother to traveling adventurers; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Bonds: Attractive, Job, Family, Religious. Occupation: Architect

Voice: Whispers

Attributes [hide]

Dariff Balderk, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 160 pp. Rhodochrosite (6 gp). Red garnet (50 gp). Deep green spinel (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seraphina Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. She keeps her long auburn hair kept up in a rat tail. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants she idolized her mother. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Seraphina Cherrycheeks, Female Halfling Ranger 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 7 (-2)8 (-1) 10 (+0)7 (-2)
Skills History +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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