Norkruuth Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and he perpetually has his rapier ready. His scarlet crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Norkruuth hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Norkruuth alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Logical. Bonds: Enemies, Family. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 3000 cp.
Guy Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to cover his moderate length white hair. His brown eyes peer out from beneath his feathered brown hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Guy was born with his father's beautiful face. He was an apprentice working in his father's forge. He struck the Healer job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Jocelyn Branson, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a brown suit. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Azurite (13 gp). Rich purple corundum (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Vonbin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor, and sports empty pouches on his belt. His red hair is matted, messy, and big. His blue eyes peer out from beneath his Stetson grey hat.
Personality: Vonbin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He would rather hide behind his crafts than deal with other people.
History: When he was but 5 years old his parents immigrated from the south. Vonbin was born on a far southern mountains where he grew up under the tutelage of his father, an expert Interpreter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 pp.
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