Guy Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his red hair. He has gleaming, smiling brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Miller mother left him crippled. He now mingles about in high society.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Passionate, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 70 pp.
Seven Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. He wears his beige fur up. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Seven was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp. Smoky quartz (30 gp).
Dabbledob Beren, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large blue mantle and cape that has been intricately interwoven into his black robe. His black hair is braided into rings. His brown eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Dabbledob was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane, PTSD. Bonds: Poor. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 150 gp.
Osah Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is wearing a long, green, dusty cloak, and sports empty pouches on her belt. Her dark red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Osah is combative with any and all who dare try her patience in the slightest.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her father out around the business and became quite the natural. She has worked as a Butcher like her father before her.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Justice. Flaws: Terse, Mundane. Bonds: Job, Family. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 80 gp.
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