Hugolina Coombs, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She is portly but not overly obese. Her chestnut hair is matted, messy, and big. She has amber eyes and a grey hat with a brown feather.
Personality: Hugolina wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Hugolina grew up listening to her father's many stories. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in morningstar use. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants a kiss; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Has a crush. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Breastplate.
Nuthra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large black mantle and cape that has been intricately interwoven into her grey robe. Her silver crest is unkempt and raggedy. She wears large thick round spectacles.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Nuthra was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Through the years after Nuthra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Nuthra's mother didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 3 (-4) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Dalaba Timbers, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a blue tunic with white highlights, and long grey pants that bunch up around her shoes. Her hair is auburn and curly. Her fierce hazel eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She believes the world needs to unite to get rid of giants once and for all.
History: Dalaba was born with her mother's beautiful face. She married young, but lost her spouse to giants. She used her abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage
Flaws: Shy, Depressed. Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Blossom Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears a red armored body suit, with a simple black line shooting up and back down, and her gloved hand is found clutching a axe. Her white hair is heavily combed to the right. Her eyes are amber.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to her, and she is able to talk to them.
History: Blossom was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She helped her mother out around the business and became quite the natural. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Expand her business; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Gifted. Bonds: Adventurer, Poor, Job. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!