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NPC Generator

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Advanced [show]


Ulblyn Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a red deerstalker hat and red clothes. His blonde hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Ulblyn will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Ulblyn Deephollow, Male Halfling Wizard 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp. Rose (50 gp).


Social Check DCs


Kyle Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.

Personality: Eccentric and domineering, Kyle will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Jeweler business at a young age. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fletcher again; and expand his business

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Kyle Morton, Male Human Warrior 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)8 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp.


Social Check DCs


Morkral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His black hair is still thick. His eyes are brown and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Shipwright again; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Morkral Frostbeard, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 4000 cp. Amethyst (90 gp).


Social Check DCs


Zog Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He sports a long silver beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Poor. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Zog Skelton, Male Half-Orc Cleric 2
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)9 (-1) 14 (+2)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs

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