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NPC Generator

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Advanced [show]


Harvest Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her black fur is long and unkept. Her green eyes have a joyful gleam in them most of the time.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is a ruthless business woman, a trait she acquired from her mother.

History: She got into the Slave Trader business at a young age. She worked as a nervous Slave Trader and found it very stressful. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Harvest Candle, Female Tabaxi Bard 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)5 (-3) 10 (+0)7 (-2)
Skills History -1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tod Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. He has done his best to style his golden hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the west, but his parents moved at a very young age to the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. After a long history of fighting, Tod and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Tod Underfoot, Male Halfling Wizard 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. 1 Silver holy symbol. 1 Masterwork manacles.


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown shirt with thin blue vertical stripes and tan pants. His fur, while still mostly lavender, has prominent grey streaks. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.

History: Emerald was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Emerald In Shadow, Male Tabaxi Commoner 1
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Bucklal Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a red and brown robe with the hood down. His red hair is braided into rings. His eyes are brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Bucklal Honeypot, Male Halfling Warlock 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 13 (+1)6 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 140 gp.


Social Check DCs

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