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NPC Generator

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Ability Scores
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Advanced [show]


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She typically wears pastel cloth garments or leather armor. She has done her best to style her cinnamon fur to look like a famous performer. Her eyes are a pleasant copper.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Emerald Candle, Female Tabaxi Aristocrat 1
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 6 (-2)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +5

Possessions: 400 sp.


Social Check DCs


Zepar Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear black clothing when he does not wear armor. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He now owns his own business.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Zepar Mystery, Male Tiefling Bard 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 sp. Rhodochrosite (7 gp).


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His long blonde hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. He takes great joy in being the best Mercenary in town.

History: He was raised in a mountains tribe. A gifted student he started as a Sage, but he got bored and became a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Impeccable. Bonds: Poor, Attractive, Job, Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills Performance +0, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Jezebeth Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a green collared shirt and grey skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. Her white hair is kept up in a ponytail inside a broad hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jezebeth Haunted, Female Tiefling Warrior 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. Blue star sapphire (400 gp). Malachite (15 gp).


Social Check DCs

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