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NPC Generator

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Advanced [show]


Bardryn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a faded coat and loose pants complete with wide-brimmed hat. She wears her silver hair up. Her ears are large.

Personality: Bardryn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Armorer arts, while her mother instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is wracked by social anxiety.

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: French accent

Attributes [hide]

Bardryn Eversharp, Female Dwarf Monk 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 20 (+5)9 (-1) 6 (-2)5 (-3)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 2000 cp. Rhodochrosite (12 gp).


Social Check DCs


Immeral Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is braided into rings. He has a tattooed face.

Personality: Eccentric and domineering, Immeral will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Fearful, Insane. Bonds: Poor. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Immeral Markum, Male Half-Elf Adept 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 10 (+0)12 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 gp. Azurite (10 gp).


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear blue tank tops with tan pants. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: The child of a Layabout, who enjoyed hunting, Crampernap was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants.

Ideals: Disciplined. Flaws: Ugly, Insomniac, Shy. Bonds: Nature. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Crampernap Raulnor, Male Gnome Rogue 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp. Brass mug with jade inlays (200 gp).


Social Check DCs


John Watson, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic, Secretive. Bonds: Attractive, Military. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

John Watson, Male Human Barbarian 2
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 7 (-2)8 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 140 gp.


Social Check DCs

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