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NPC Generator

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Advanced [show]


Great On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, constantly wearing a pastel suit, brown shirt, and red tie. He keeps his long black fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Great speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Sellsword, Great learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Bonds: Family, Job. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Great On the Mountaintop, Male Tabaxi Bard 1
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 40 gp.


Social Check DCs


Bardryn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has styled her chestnut hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the east. In her 15th year, her parents were killed by a goblins raid, leaving Bardryn alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want her driven away; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Insane, Disease. Bonds: Enemies, Immigrant. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Bardryn Dankil, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)4 (-3) 11 (+0)14 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 120 gp. Sardonyx (30 gp).


Social Check DCs


Ermina Blyth, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey costume with the symbols of strength on her torso. With bright auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her sister; and to reunite with her old friends

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Ermina Blyth, Female Human Monk 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)13 (+1) 7 (-2)7 (-2)
Skills Deception +0, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 140 gp.


Social Check DCs


Rose Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright white dresses and hats. Her hair, while still mostly golden, has prominent grey streaks. Her hazel eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Rose grew up listening to her father's many stories. Her childhood dream was to be a Spy, but she was a colossal failure. She is untrained/undisciplined, which makes her dangerous.

Motivation: She desires power and/or immortality.

Flaws: Shy, Insane. Bonds: Adventurer, Job. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Rose Tealeaf, Female Halfling Barbarian 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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