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NPC Generator

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Don Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is heavily combed to the left. His amber unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Barkeep, who enjoyed hunting, Don was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Athletic, Joker, Justice. Flaws: Disease. Bonds: Nature. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Don Barclay, Male Human Adept 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp. Lapis lazuli (12 gp).


Social Check DCs


Carrie Othronus, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His long silver hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Barber again.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Job. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Carrie Othronus, Male Elf Paladin 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp. 8 Acid flasks.


Social Check DCs


Cask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Cask was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Persistence. Bonds: Rich, Attractive, Nature. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Cask Of Snakes, Male Tabaxi Barbarian 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 6 (-2)8 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. Moss agate (11 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shautha Branson, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'3". She wears a black coat over a brown low-cut shirt, and a deerstalker hat upon her head, and her gloved hand is found clutching a flail. Her auburn hair is smooth and relatively long. Her eyes are likewise green.

Personality: She is irascible and easily irritated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her mother raised her in a mountain cabin. When Shautha reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To be a Masseuse again; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Nature, Military, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Shautha Branson, Female Half-Orc Bard 2
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 6 (-2)7 (-2) 17 (+3)10 (+0)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs

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