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NPC Generator

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Advanced [show]


Don Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. With a patchy silver beard and wild silver hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Hedonist, Depressed. Bonds: Attractive. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Don Winthrop, Male Human Ranger 2
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)6 (-2) 10 (+0)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp. Malachite (6 gp).


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His hair is cut close to his head. His eyes are a pleasant brown.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Fighting, Athletic, Artistic. Bonds: Job, Military. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Dalgal Aranore, Male Dwarf Paladin 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 7 (-2)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Godfrey Ryland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is thinning but still full. His thin eyebrows rest above his beady brown eyes.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He's looking for his big break.

Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Godfrey Ryland, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Harriet Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of clubs on her belt, each one with a amethyst on the hilt. She wears her black hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great joy in being the best Miller in town.

History: She was raised in a plains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Nature. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Harriet Nimblefingers, Female Halfling Cleric 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 70 pp. 1 Masterwork Light wooden shield.


Social Check DCs

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