Lerissa Wary, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a green shirt with thin yellow vertical stripes and black pants. She keeps her long red hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Lerissa will drive conversation. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lerissa took refuge in the ruined castle and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Nature, Mentor. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. Carnelian (20 gp). 1 Masterwork Uncommon Weapon.
Seraphina Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her blonde hair up in a very large beehive style do. She has gleaming, smiling violet eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A strong sense of loyalty to Elven people; and money/treasure
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
Direcris Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is typically in his Barber uniform. His silver crest is thinning but still full. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Barber, Direcris learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Dyer again; and expand his business
Flaws: Secretive, Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork studded leather.
Tatyan Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her brass crest in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is witty, but her monotone delivery comes off as unnerving Further she is a bit of a stoner and is frequently out of it.
History: Tatyan was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She struck the Fletcher job and began her own company from there.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Ideals: Joker, Persistence. Flaws: Addict. Bonds: Job, Family. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 80 gp. 1 Masterwork Common Melee.
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