Hugolina Adley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'8". She wears a grey vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy black hair. She wears large thick round spectacles.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.
History: Born to a Roofer, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Dyer.
Motivation: Expand her business; and balancing her hectic life and new dyer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 200 sp. 1 Masterwork Common Melee.
Crampernap Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: Crampernap was born in the south. At a young age he loved to build and create. He moved out north to avoid the crime he committed. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Philantrophist, Persistence. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. Large well-done wool tapestry (300 gp).
Shivering Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her fur is greying and her face has many wrinkles. Her thin eyebrows rest above her beady blue eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sold as a small child to a slaver, Shivering was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 4 (-3) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Tyna Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a white suit, grey shirt, and black tie, and sports empty pouches on her belt. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Tyna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tyna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and seeks redemption
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Slave, Enemies. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp. Freshwater pearl (10 gp).
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