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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Caramip Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her golden hair is lengthy and is close to two feet long. She has several tiny aquamarine earrings on each ear.

Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.

History: She was born on a small isolated farm. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Caramip Leffery, Female Gnome Warrior 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 160 gp. Black pearl (200 gp).


Social Check DCs


Bertram Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red armored body suit, with a simple tan line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: Bertram was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: To be a Mercenary again; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Bertram Underfoot, Male Halfling Commoner 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 8 (-1)6 (-2) 4 (-3)10 (+0)
Skills Arcana +0, Athletics -1
Senses Passive Perception 7
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is long and unkept. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Kelter Greenleaf, Male Halfling Paladin 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)5 (-3) 10 (+0)9 (-1)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 pp.


Social Check DCs


Adam Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to cover his moderate length silver hair. He has several tiny aquamarine earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic, Insane, Ugly. Bonds: Rich. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Adam Gladstone, Male Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 6
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 7 (-2)15 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand -2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +0

Possessions: 30 gp.


Social Check DCs

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